Ok, enough about my feelings for the game, let’s get into accessibility:ĭarkest Dungeon has just one major flaw. When one of your guys gets too stressed (indicated by the row of tiny white boxes underneath each person on the left) they’ll start talking to themselves, so don’t say they didn’t give you fair warning that they’re about to flake out on you. Before going into a dungeon you need to buy provisions like food and torches and shovels, in order to give your people the best possible chance of surviving (don’t get me wrong, you’ll still die, but you’ll die knowing you spent hard earned coin on provisions that failed you in the end).Īnother fun wrench in your winning plans, your team members can suffer afflictions after too much stress, which causes a variety of different issues, from them deciding to ignore your command and do what they want, to flat out refusing to do anything but stand there, to stealing your loot and keeping it for themselves. There’s also some team members that will refuse to work with other team members, such as my super churchy knight guy and my werewolf guy. You won’t always be able to afford to give everyone the treatment they need though, so you have to prioritize. Some just need a good ol meeting with a hooker at the brothel, while others need the relief of self-flagellation, prayer, or a stint at the sanitarium. You have to know which method of stress relief each person prefers too. Upon returning from a dungeon, you have to spend the time and money healing the stress and afflictions of your people. It’s glorious management that lets you control damn near every aspect of your crew and it’s infuriating management because you have to manage every aspect of your crew. The other half of my love/hate relationship with Darkest Dungeon is in all the managing you do in between dungeons. And then you’ll do it all over again because Darkest Dungeon hates you and you like that. Three of my four man crew died from stress in one dungeon once.) Oh, and you’re only allowed a certain number of deaths (it varies depending on the difficulty you choose) so eventually you’ll fail completely. You will die the usual way at the hand of monsters or murderous bandits, or you will die from a stress related heart attack (Yes, really. Even if you somehow manage to not die, you will fail and wonder why you even bothered, and then you’ll go right back to it and do it all over again. You will die in numerous ways and you will die often. I’ll start by reiterating what the game flat out tells you from the start. And I never would have given it a look had it not been gifted to me by a friend to review and my life would have been lacking. It’s maddening yet addictive all at once. Darkest Dungeon is one of those games that I absolutely love and hate simultaneously.
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